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!!!!!!! NEW  DATES !!!!!!!

You are a particular, a teacher, from non-profit sector or coming from a country with a currently very weak economy ?
contact us for a fair price

Organic and fairtrade lunchs and coffee breaks, partners mini-workshops and training book are included.
Workshops are held in English, simultaneous translation in French.


MARCH 16, 2020

This 1-day workshop is designed to introduce the use of games by teachers, and more generally for everyone who want discover the basics concepts of ludopedagogy. It will be facilitated by Thiagi, Nathalie Jacquemin, and Gauthier de Pierpont. The workshop will use different types of training games to explore the use of training games in training and education.


            1. Why use games for training? Key ideas explored through a textra game.

            2. Use of games in the classroom.  Different types of training games explored through an interactive lecture.

            3. Resistance toward the use of games for teaching. Exploring the reasons why teachers and parent may not like games in the classroom, explored through a structured-sharing activity.

4. How to persuade others to accept games. Generating strategies for influencing
the participants through a role-play

            5. Useful Questions. A closing activity for collecting and answering participants’ questions.



Workshop Description

This workshop practices what it preaches. It helps you design and conduct 24 different types of effective training games, simulations, and activities. Based on 30 years of field research, these design formats enable you to create training faster, cheaper, and better. You will receive a hefty collection of training games during the workshop and have access to 2000+ web pages with additional games, activities,
and facilitation tips.

Target Group

This workshop is designed for trainers, instructional designers, facilitators, and performance consultants.

The workshop helps a wide range of practitioners, from newcomers to experienced specialists, to master skills and concepts related to different types of training games, simulations, and learning exercises.

Day 1        
An Introduction to the Design and Delivery of Learning Activities

This workshop demonstrates how to encourage your participants to interact with each other, with the training content, and with you, the facilitator. You begin the design part of the session by exploring 60 different interactive strategies. You learn to rapidly create five of these powerful strategies. In the facilitation part of the session, you learn how to conduct these interactive exercises without losing control, wasting time, and being attacked by participants.

Benefits and Learning Outcomes

 Experience, select, create, and modify these types of training games:

  •  Openers that jump start your training session and establish a climate of caring and sharing

  • Interactive Lectures that combine structure and control with playfulness and spontaneity

  • Structured Sharing Activities that let your participants learn with — and learn from — each other

  • Textra Games that convert dull handouts into dynamic tools

  • Jolts that last for less than 3 minutes and provide a lifetime of insights

  • Closers that review the new skills and action plans for their immediate application

  • Transform participants from hell to your supportive allies.

  • Maximize reflection and insights through systematic debriefing.

  • Modify your facilitation to better suit your participants.

Day 2        
How To Design and Use Different Types of Training Games and Learning Activities

Can you count the benefits of using games and activities in your training sessions?

Here’s a sample list: Games and activities attract and maintain the interest of the new generation that is entering the workplace in greater numbers. They cater to different types of intelligence and learning styles. They blend education and entertainment to keep participants engaged. They utilize the proven advantages of active participation. Because they provide frequent opportunities for practice and feedback, they produce performance-based learning outcomes. They capture the advantages of teamwork and collaborative learning. They transform trainers into facilitators.

If you agree with all these statements but you are worried that it requires a lot of skill and time to design training games and learning activities, wait until you experience Thiagi’s framegame approach and design an effective training game in a matter of minutes.

Benefits and Learning Outcomes

  • Experience, explore, design, develop, evaluate, revise, and conduct these types of training games:

  • Board Games that revive bored participants

  • Card Games that increase the players’ fluency with principles and procedures

  • Improv Games that apply a spontaneous process to explore key concepts

  • Instructional Puzzles that encourage participants to employ new ways of thinking

  • Magical Events that engage participants in new ways of learning

Day 3
How To Design and Use Different Types of Simulation Games

Can you provide real-world learning opportunities — without incurring the risks and costs associated with them?

Yes, you can — by using simulations. Because simulation activities are very similar to on-the-job training, they ensure effective transfer and application of what you learn in the workshop to the work place. Simulation games provide immediate and realistic feedback. They reduce the risk to the players. Any inappropriate decision or action during the play results in negative consequences — but only in a make-believe environment. Simulation games also provide opportunities for repeated practice. You can discover important principles and practices through trial-and-error experimentation.

Different types of effective simulation activities focus on selected aspects of reality. This workshop provides you with skills associated with the design and delivery of a variety of simulation games.

Benefits and Learning Outcomes

  • Explain the key characteristics, advantages, and limitations of simulation games in corporate training.

  • Experience, explore, design, develop, evaluate, revise, and conduct these types of simulation games:

  • Simulation Games that convert the context of the workplace to the security of the training session

  • Interactive Story Activities move participants from passive listening to active sharing

  • Reflective Teamwork Activities that use action-learning techniques for immediate insights

  •  The Case Method that encourages participants to analyze a realistic challenge and make effective decisions

  • Role-Playing that helps participants practice appropriate behaviors in responseto challenging situations

  • Debriefing Games that relate the simulated situation to workplace realities

MARCH 20TH, 2021

1-Day Workshop (Master Class)
This workshop is designed for participants who have taken earlier workshops conducted by Thiagi or Nathalie. It is particularly useful for participants with experience in designing and facilitating training games and activities.
The workshop is divided into three parts:
New Games and Activities. Thiagi and Nathalie will co-facilitate, debrief, and redesign a set of new training games. 
Advanced Topics. Participants will select items from a set of topics (such as handling large groups, handling small groups, gamification for adult training, handling resistance among the participants, evaluating learning from games, and online games). The facilitators will explore these topics in the form of a press-conference game.
Facilitation and Feedback of Games Designed by the Participants. Interested participants will be invited to share the games they have designed. They will receive feedback and suggestions from fellow participants and the facilitators.
Each participant will receive a nominative certificate from Thiagi.

Declik Formation
Nathalie Jacquemin

24, rue Pierre Hap Lemaître 1040 Bruxelles

+ 32 476 21 31 07

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